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System shock enhanced edition skip intro
System shock enhanced edition skip intro











system shock enhanced edition skip intro

For FluidSynth, you'll need a soundfont (I used the default that comes with Fedora's package).

system shock enhanced edition skip intro

(The last command is to make running the binary a little more convenient.)

system shock enhanced edition skip intro

Once set, building should work out of the box (tested on Fedora 34): Don't let Shockolate build with its bundled versions: edit CMakeLists.txt and change all "BUNDLED" libraries to "ON" (don't forget the quote marks). Shockolate requires CMake and SDL2, and FluidSynth is strongly advised. (I'll talk about the Macintosh release in a moment.) However, you can also use the DOS or Windows 95 CD-ROM I tested with both. Our drug dealers at GoG, who don't pay us a cent for this kind of shameless plug and really ought to, make the game files easily available as System Shock Enhanced Edition. Tonight we'll be playing System Shock, the classic hacker-shooter (seems appropriate), courtesy of Shockolate, which adds higher resolutions, better controls, mouselook and OpenGL support. Yeah, I know we're doing a lot of FPSes in this series.













System shock enhanced edition skip intro